Rank: Newbie
Joined: 8/11/2011 Posts: 2 Points: 6
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Is there anything I can do to get rid of the black edge on the baked textures? Also, can I bake textures using Net render rather than locally to save time?
Thanks!
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Rank: Advanced Member
Joined: 1/28/2009 Posts: 111 Points: 333 Location: USA
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Would be useful to know how you are generating your baked textures. :) I'll assume you're using 3dsMax and it's "Render to Texture" feature, since that's what I use.
Anyway, without seeing it, I'd guess the black edges are probably the pixels outside the baked UVs showing up, generally either due to mipmaps and/or not enough padding settings during your bake. Easiest solution is to increase the padding setting, otherwise read up on mipmaps and how to control/generate them.
Again, assuming you are using Max's "render to texture", there is a "Network Render" checkbox under the "General Settings" rollout of the Render To Texture dialog.
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Rank: Newbie
Joined: 8/11/2011 Posts: 2 Points: 6
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Thanks for your reply! Yes, I use "Render to Texture" in 3ds Max . The black edges do look like the pixels outside the baked UVs. I have tried to increase the padding setting, but it didn't work. I'll google what's mipmaps and see how they work.
I did use the "Network Render" checkbox and the job was sent to the server. I checked the backburner monitor and the job was listed there and rendered ok, just but it did not save anything when the rendering finished! The output path can be seen in the job settings and with no problem. Don't know what's wrong with it...
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